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Whistle Status: Normal
Exp. Points: 110 / 180
Exp. Rank #: 226,240
Voting Pow.: 3.60 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 7
Music Reviews: 0
Trophies: 0
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All Flash Reviews
7 Reviews | 1 w/ Response
Your animation was effortless. Sprite a Day is unfunny, yes, but you're spreading propaganda that I think is responsible for most spriters stopping their awesome sprite flashes.
Author's Response:
Actually, after I made this, the Sprite-A-Day movies stopped being made.
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If you made a sequel using the new medal system, you would be incredibly awesome. I love how there are secrets and many references to pop culture (Sparta, Contra Code, etc.) I also thought the controls were smooth, the gameplay was addicting and fun, and it has enough accomplishments to have alot of replay value. The music was also a very good choice. The elephant is random which tells you this is a positive game. I'm sorry, but if you need to use the hints on more than 5 of the achievements, you fail.
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It isn't a good game. First of all, how is someone supposed to figure out that CTRL shoots? Second, the sprites, sound, and gameplay are nothing of Galaga's descent. Third, I expected monotonous. But there are basically no enemies. It's not monotonous, but it is really boring. Galaga is supposed to get monotonous but still maintain decent gameplay and charm that keeps the player playing. This does not make me want to play it at all. Overall, it's not Galaga.
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LOL I think you should make a sequel
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Okay maybe not extremely epic. But that kinda went with the 8-bit style. I like it.
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The animation and voices of the thwomps sorta reminded me of Pajama Sam. That was neat. And the fight scenes were epic. I also think I like how the castle was constantly sieged. It was what it needed to be.
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I like the trading style quest part. I also think that it's fun killing two people. But the music is monotonous so it's kinda annoying. It needs more of larger soundtrack to loop so it won't get to repetitive to the ear. Lastly, what is Sheng Hui?
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